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AI Insights · Timothy · April 2024

Top 5 Casual Games on iOS in Argentina for Q1 2024

Discover the performance trends of the top 5 casual games on iOS in Argentina during the first quarter of 2024, including weekly downloads, revenue, and active users.

Top 5 Casual Games on iOS in Argentina for Q1 2024

In the first quarter of 2024, the top 5 casual games on iOS in Argentina showed varying trends in weekly downloads, revenue, and active users. Here’s a breakdown of their performance:

Truco Blyts saw its weekly revenue peak at $21 in mid-February, with a steady increase to $16 by the end of March. Weekly downloads started strong, reaching over 15K in early January, but gradually declined to approximately 8K by the end of the quarter. The game maintained a consistent user base, peaking at around 53K active users in early January, before experiencing a slight dip to 43K by late March.

8 Ball Pool™ from Miniclip.com had a varied revenue stream, peaking at $888 in the second week of January, and fluctuating around $500 towards the end of the quarter. Weekly downloads also showed an upward trend mid-quarter, reaching 9.1K in February. The game consistently engaged users, with weekly active users peaking at 175K in early March and remaining above 150K towards the end of the quarter.

Among Us! saw relatively modest revenue, peaking at $89 in mid-January. Weekly downloads were highest in early January at over 10K but experienced a decline to around 5.5K by the end of March. The game maintained a stable user base, averaging around 5K active users throughout the quarter, with a slight dip to 3.7K by the end of March.

Subway Surfers experienced a significant spike in revenue, reaching $299 in the fourth week of January. Weekly downloads fluctuated, peaking at 8.6K in mid-January before settling around 5.8K by the end of March. The game had a robust user base, with weekly active users peaking at 175K in early March and maintaining around 159K towards the end of the quarter.

Words of Wonders: Crossword from Fugo showed consistent revenue growth, peaking at $175 in late January and maintaining around $147 by the end of March. Weekly downloads reached their highest at 8.2K in late January but later stabilized around 6K. The game’s user engagement was steady, peaking at 28.2K active users in late February and ending the quarter with approximately 25.5K active users.

These insights are based on data from Sensor Tower. For more detailed information and additional insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024